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Answer by IvovdMarel

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Depending on how you are modifying the y, you should look at Global: //These two lines do the exact same thing. transform.postition += new Vector3(0,5,0); transform.Translate(0,5,0, Space.World): Local: //These two lines do the exact same thing. transform.localPosition += new Vector3(0,5,0); transform.Translate(0,5,0, Space.Self):

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