Quantcast
Channel: Answers by "IvovdMarel"
Viewing all articles
Browse latest Browse all 145

Answer by IvovdMarel

$
0
0
I recommend using transform.InverseTransformPoint to calculate the local position of the collision. You should only have to look at the x or z value then (as the origin would be 0,0,0)

Viewing all articles
Browse latest Browse all 145

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>