Trigger checking is NOT related to FPS, as it runs in the FixedUpdate, as opposed to the Update.
https://docs.unity3d.com/560/Documentation/Manual/ExecutionOrder.html
FixedUpdate (and Physics) by default runs every 0.02 second. In Edit > Project Settings > Time you can adjust your Fixed Timestep.
Alternatively, try changing the interpolation/extrapolation options in the Rigidbody (see docs for more details)
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